Unity Web Player with ZDK!

Blockman3rdPerson

Shows the user's avatar as a set of cubes, with one cube per tracked joint. The orientation of each cube corresponds to the orientation of the joint.

Launch Sample


AvatarFrontFacing

An avatar facing the user. This is a good starting place for some augmented reality applications, where the user can see their own body from the front.

Launch Sample


ItemSelection

The user can move their hand left and right to hover over an item, then do a tap gesture to select it. Start here for building a gesture-based user interface.

Launch Sample


FollowHandPoint

The user controls the 3D motion of a sphere with their hand.

Launch Sample


ParticleMan

The streaming depth data of the user from the 3D sensor is shown as a set of fiery particles.

Launch Sample


MultipleSkeletons

The user controls multiple skeletons, each of which mimic the user's motions.

Launch Sample


SimpleViewer

Displays the depth stream, image stream (from the webcam in the sensor), and user map (which parts of the depth image correspond to which user). On its own, this is a good test to make sure everything is configured properly. It also demonstrates how to get access to the various data streams.

Launch Sample


TopDownUserRadar

A top-down view of users' locations relative to the sensor. Useful to provide visual feedback of which users are being tracked.

Launch Sample


TwoPlayersSplitScreen

A split screen control, ideal for two-person games.

Launch Sample